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WCNC
2010
IEEE
13 years 6 months ago
Addressing Response Time and Video Quality in Remote Server Based Internet Mobile Gaming
A new remote server based gaming approach, where the responsibility of executing the gaming engines is put on remote servers instead of the mobile devices, has the potential for en...
Shaoxuan Wang, Sujit Dey
JMS
2007
151views more  JMS 2007»
13 years 8 months ago
Wireless Body Sensor Network Using Medical Implant Band
A wireless body sensor network hardware has been designed and implemented based on MICS (Medical Implant Communication Service) band. The MICS band offers the advantage of miniatur...
Mehmet R. Yuce, Steven W. P. Ng, Naung L. Myo, Jam...
MOBIHOC
2004
ACM
14 years 2 months ago
On the behavior of communication links of a node in a multi-hop mobile environment
In this work, we develop an analytical framework to investigate the behavior of the communication links of a node in a random mobility environment. Analytical expressions characte...
Prince Samar, Stephen B. Wicker
VTC
2010
IEEE
171views Communications» more  VTC 2010»
13 years 7 months ago
Optimum Physical-Layer Frame Size for Maximising the Application-Layer Rateless Code's Effective Throughput
— The tolerable packet-loss ratio of an Internet Protocol (IP) based wireless networks varies according to the specific services considered. File transfer for example must be er...
Tim Stevens, Robert G. Maunder, Lajos Hanzo
ICC
2007
IEEE
14 years 3 months ago
Performance Evaluation of Middleware for Provisioning LBS in Cellular Networks
- Location systems based on already-deployed cellular networks spend the resources of the underlying communications network. This paper proposes a middleware that reduces the consu...
Israel Martín-Escalona, Francisco Barcel&oa...