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DIGRA
2005
Springer
14 years 1 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
ICSOC
2009
Springer
13 years 5 months ago
A Genetic Algorithms-Based Approach for Optimized Self-protection in a Pervasive Service Middleware
With increasingly complex and heterogeneous systems in pervasive service computing, it becomes more and more important to provide self-protected services to end users. In order to ...
Weishan Zhang, Julian Schütte, Mads Ingstrup,...
ICONIP
2008
13 years 9 months ago
Neural Network Regression for LHF Process Optimization
We present a system for regression using MLP neural networks with hyperbolic tangent functions in the input, hidden and output layer. The activation functions in the input and outp...
Miroslaw Kordos
IJCNN
2000
IEEE
14 years 1 days ago
Design and Evaluation of Neural Networks for Coin Recognition by Using GA and SA
In this paper, we propose a method to design a neural network(NN) by using a genetic algorithm(GA) and simulated annealing(SA). And also, in order to demonstrate the effectivenes...
Yasue Mitsukura, Minoru Fukumi, Norio Akamatsu
GECCO
2000
Springer
138views Optimization» more  GECCO 2000»
13 years 11 months ago
Domain Knowledge and Representation in Genetic Algorithms for Real World Scheduling Problems
This paper discusses the issues that arise in the design and implementation of an industrialstrength evolutionary-based system for the optimization of the monthly work schedules f...
Ioannis T. Christou, Armand Zakarian