One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
With increasingly complex and heterogeneous systems in pervasive service computing, it becomes more and more important to provide self-protected services to end users. In order to ...
We present a system for regression using MLP neural networks with hyperbolic tangent functions in the input, hidden and output layer. The activation functions in the input and outp...
In this paper, we propose a method to design a neural network(NN) by using a genetic algorithm(GA) and simulated annealing(SA). And also, in order to demonstrate the effectivenes...
This paper discusses the issues that arise in the design and implementation of an industrialstrength evolutionary-based system for the optimization of the monthly work schedules f...