This paper presents a spoken dialogue framework that helps users in making decisions. Users often do not have a definite goal or criteria for selecting from a list of alternatives...
Abstract. Learning to act in an unknown partially observable domain is a difficult variant of the reinforcement learning paradigm. Research in the area has focused on model-free m...
This paper addresses the problem of scheduling jobs in soft real-time systems, where the utility of completing each job decreases over time. We present a utility-based framework fo...
In neuroevolution, a genetic algorithm is used to evolve a neural network to perform a particular task. The standard approach is to evolve a population over a number of generation...
We compute a common feature selection or kernel selection configuration for multiple support vector machines (SVMs) trained on different yet inter-related datasets. The method is ...