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CGF
2010
218views more  CGF 2010»
13 years 11 months ago
Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow
This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but re...
Juyong Zhang, Chunlin Wu, Jianfei Cai, Jianmin Zhe...
CGF
2006
202views more  CGF 2006»
13 years 11 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
CORR
2006
Springer
160views Education» more  CORR 2006»
13 years 11 months ago
Frugality ratios and improved truthful mechanisms for vertex cover
In set-system auctions, there are several overlapping teams of agents, and a task that can be completed by any of these teams. The auctioneer's goal is to hire a team and pay...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
CLUSTER
2002
IEEE
13 years 10 months ago
WCA: A Weighted Clustering Algorithm for Mobile Ad Hoc Networks
In this paper, we propose an on-demand distributed clustering algorithm for multi-hop packet radio networks. These types of networks, also known as ad hoc networks, are dynamic in ...
Mainak Chatterjee, Sajal K. Das, Damla Turgut
COMGEO
1999
ACM
13 years 10 months ago
Multiresolution hierarchies on unstructured triangle meshes
The use of polygonal meshes for the representation of highly complex geometric objects has become the de facto standard in most computer graphics applications. Especially triangle...
Leif Kobbelt, Jens Vorsatz, Hans-Peter Seidel
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