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GECCO
2009
Springer
200views Optimization» more  GECCO 2009»
14 years 3 months ago
Apply ant colony optimization to Tetris
Tetris is a falling block game where the player’s objective is to arrange a sequence of different shaped tetrominoes smoothly in order to survive. In the intelligence games, ag...
Xingguo Chen, Hao Wang, Weiwei Wang, Yinghuan Shi,...
AGENTS
1999
Springer
14 years 23 days ago
General Principles of Learning-Based Multi-Agent Systems
We consider the problem of how to design large decentralized multiagent systems (MAS’s) in an automated fashion, with little or no hand-tuning. Our approach has each agent run a...
David Wolpert, Kevin R. Wheeler, Kagan Tumer
CEC
2007
IEEE
14 years 2 months ago
Parallel learning in heterogeneous multi-robot swarms
Abstract— Designing effective behavioral controllers for mobile robots can be difficult and tedious; this process can be circumvented by using unsupervised learning techniques w...
Jim Pugh, Alcherio Martinoli
EOR
2006
68views more  EOR 2006»
13 years 8 months ago
Modelling complex assemblies as a queueing network for lead time control
In this paper we develop an open queueing network for optimal design of multi-stage assemblies, in which each service station represents a manufacturing or assembly operation. The...
Amir Azaron, Hideki Katagiri, Kosuke Kato, Masatos...
ATAL
2010
Springer
13 years 8 months ago
PAC-MDP learning with knowledge-based admissible models
PAC-MDP algorithms approach the exploration-exploitation problem of reinforcement learning agents in an effective way which guarantees that with high probability, the algorithm pe...
Marek Grzes, Daniel Kudenko