Tetris is a falling block game where the player’s objective is to arrange a sequence of different shaped tetrominoes smoothly in order to survive. In the intelligence games, ag...
We consider the problem of how to design large decentralized multiagent systems (MAS’s) in an automated fashion, with little or no hand-tuning. Our approach has each agent run a...
Abstract— Designing effective behavioral controllers for mobile robots can be difficult and tedious; this process can be circumvented by using unsupervised learning techniques w...
In this paper we develop an open queueing network for optimal design of multi-stage assemblies, in which each service station represents a manufacturing or assembly operation. The...
Amir Azaron, Hideki Katagiri, Kosuke Kato, Masatos...
PAC-MDP algorithms approach the exploration-exploitation problem of reinforcement learning agents in an effective way which guarantees that with high probability, the algorithm pe...