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» Optimizing cost and performance for multihoming
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159
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EGH
2004
Springer
15 years 10 months ago
Efficient partitioning of fragment shaders for multiple-output hardware
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Tim Foley, Mike Houston, Pat Hanrahan
184
Voted
ERSA
2006
161views Hardware» more  ERSA 2006»
15 years 7 months ago
A Parametric Study of Scalable Interconnects on FPGAs
Abstract-- With the constantly increasing gate capacity of FPGAs, a single FPGA chip is able to employ large-scale applications. To connect a large number of computational nodes, N...
Daihan Wang, Hiroki Matsutani, Masato Yoshimi, Mic...
159
Voted
SBBD
2003
101views Database» more  SBBD 2003»
15 years 7 months ago
Cherry Picking: A Semantic Query Processing Strategy for the Evaluation of Expensive Predicates
A common requirement of many scientific applications is the ability to process queries involving expensive predicates corresponding to user programs. Optimizing such queries is ha...
Fabio Porto, Eduardo Sany Laber, Patrick Valduriez
CDC
2009
IEEE
126views Control Systems» more  CDC 2009»
15 years 7 months ago
Support vector machine classifiers for sequential decision problems
Classification problems in critical applications such as health care or security often require very high reliability because of the high costs of errors. In order to achieve this r...
Eladio Rodriguez Diaz, David A. Castaon
ARC
2010
Springer
183views Hardware» more  ARC 2010»
15 years 6 months ago
Integrated Design Environment for Reconfigurable HPC
Using FPGAs to accelerate High Performance Computing (HPC) applications is attractive, but has a huge associated cost: the time spent, not for developing efficient FPGA code but fo...
Lilian Janin, Shoujie Li, Doug Edwards