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ICMCS
2006
IEEE
141views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Consistent Goal-Directed User Model for Realisitc Man-Machine Task-Oriented Spoken Dialogue Simulation
Because of the great variability of factors to take into account, designing a spoken dialogue system is still a tailoring task. Rapid design and reusability of previous work is ma...
Olivier Pietquin
AUSAI
2005
Springer
14 years 1 months ago
Adaptive Utility-Based Scheduling in Resource-Constrained Systems
This paper addresses the problem of scheduling jobs in soft real-time systems, where the utility of completing each job decreases over time. We present a utility-based framework fo...
David Vengerov
HCW
1999
IEEE
13 years 11 months ago
Multiple Cost Optimization for Task Assignment in Heterogeneous Computing Systems Using Learning Automata
A framework for task assignment in heterogeneous computing systems is presented in this work. The framework is based on a learning automata model. The proposed model can be used f...
Raju D. Venkataramana, N. Ranganathan
ACL
2008
13 years 9 months ago
Learning Effective Multimodal Dialogue Strategies from Wizard-of-Oz Data: Bootstrapping and Evaluation
We address two problems in the field of automatic optimization of dialogue strategies: learning effective dialogue strategies when no initial data or system exists, and evaluating...
Verena Rieser, Oliver Lemon
ISDA
2010
IEEE
13 years 5 months ago
Intelligent online case-based planning agent model for real-time strategy games
Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industr...
Ibrahim Fathy, Mostafa Aref, Omar Enayet, Abdelrah...