Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
This paper presents a method for tuning parameters under a fixed time constraint for a general binocular stereo-vision algorithm. A major difficulty in stereo vision, as well as i...
Message Passing Interface (MPI) is a widely used standard for managing coarse-grained concurrency on distributed computers. Debugging parallel MPI applications, however, has alway...
Ruini Xue, Xuezheng Liu, Ming Wu, Zhenyu Guo, Weng...
: Increasingly, models (and modelers) are being asked to address the interactions between human influences, ecological processes, and landscape dynamics that impact many diverse as...
John P. Bolte, David W. Hulse, Stanley V. Gregory,...
In this paper, we outline a framework for the development of natural language interfaces to agent systems with a focus on action representation. The architecture comprises a natur...