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EGH
2003
Springer
14 years 21 days ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
ICTAI
1992
IEEE
13 years 11 months ago
Automated Parameter Tuning in Stereo Vision Under Time Constraints
This paper presents a method for tuning parameters under a fixed time constraint for a general binocular stereo-vision algorithm. A major difficulty in stereo vision, as well as i...
Steven R. Schwartz, Benjamin W. Wah
PPOPP
2009
ACM
14 years 8 months ago
MPIWiz: subgroup reproducible replay of mpi applications
Message Passing Interface (MPI) is a widely used standard for managing coarse-grained concurrency on distributed computers. Debugging parallel MPI applications, however, has alway...
Ruini Xue, Xuezheng Liu, Ming Wu, Zhenyu Guo, Weng...
ENVSOFT
2007
108views more  ENVSOFT 2007»
13 years 7 months ago
Modeling biocomplexity - actors, landscapes and alternative futures
: Increasingly, models (and modelers) are being asked to address the interactions between human influences, ecological processes, and landscape dynamics that impact many diverse as...
John P. Bolte, David W. Hulse, Stanley V. Gregory,...
JCIT
2007
192views more  JCIT 2007»
13 years 7 months ago
Action Representation for Natural Language Interfaces to Agent Systems
In this paper, we outline a framework for the development of natural language interfaces to agent systems with a focus on action representation. The architecture comprises a natur...
Christel Kemke