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IJET
2008
108views more  IJET 2008»
13 years 8 months ago
The Place Metaphor in 3D CVEs: a Pedagogical Case Study of the Virtual Stage
This paper outlines a pedagogically-oriented case study of the use of a 3D collaborative virtual environment (3D CVE) to break down barriers between partners from different cultura...
Ekaterina Prasolova-Førland, Theodor G. Wye...
CSCW
2008
ACM
13 years 8 months ago
Unpacking Tasks: The Fusion of New Technology with Instructional Work
This paper discusses how a new technology (designed to help pupils with learning about Shakespeare's Macbeth) is introduced and integrated into existing classroom practices. I...
Christian Greiffenhagen
FPLAY
2008
13 years 9 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
CHI
2007
ACM
14 years 8 months ago
Multiple mice for retention tasks in disadvantaged schools
This study evaluates single-mouse and multiple-mouse configurations for computer-aided learning in schools where access to computers is limited due to resource constraints. Multim...
Udai Singh Pawar, Joyojeet Pal, Rahul Gupta, Kenta...
MIR
2006
ACM
200views Multimedia» more  MIR 2006»
14 years 1 months ago
An adaptive graph model for automatic image annotation
Automatic keyword annotation is a promising solution to enable more effective image search by using keywords. In this paper, we propose a novel automatic image annotation method b...
Jing Liu, Mingjing Li, Wei-Ying Ma, Qingshan Liu, ...