In today’s homes and schools, children are emerging as frequent and experienced users of technology [3, 14]. As this trend continues, it becomes increasingly important to ask if...
This paper describes an empathic software agent (ESA) interface using eye movement information to facilitate empathy-relevant reasoning and behavior. Eye movement tracking is used...
Since Bloom's initial work on competencies in 1956, various competency systems have been designed and used to assess students' competencies. Different pedagogical researc...
Erica Melis, Arndt Faulhaber, Ahmad Salim Doost, C...
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...