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ACMACE
2007
ACM
13 years 11 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher
TABLETOP
2008
IEEE
14 years 1 months ago
From DigiQuilt to DigiTile: Adapting educational technology to a multi-touch table
To realize the potential of multi-touch tables, interaction designers need to create meaningful applications for them in real-world contexts. One convenient shortcut towards that ...
Jochen Rick, Yvonne Rogers
AIIDE
2008
13 years 9 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
AI
2009
Springer
14 years 1 months ago
Grid-Enabled Adaptive Metamodeling and Active Learning for Computer Based Design
Many complex, real world phenomena are difficult to study directly using controlled experiments. Instead, the use of computer simulations has become commonplace as a feasible alte...
Dirk Gorissen
AH
2008
Springer
14 years 1 months ago
Automatic Generation of User Adapted Learning Designs: An AI-Planning Proposal
Abstract. A Learning Design(LD) definition under the IMS-LD standard is a complex task for the instructor because it requires a lot of time, effort and previous knowledge of the ...
Lluvia Morales, Luis A. Castillo, Juan Ferná...