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ATAL
2005
Springer
14 years 1 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
ITICSE
2004
ACM
14 years 1 months ago
Evaluating the effectiveness of ICT to support globally distributed PBL teams
In the 21st century it is becoming increasingly common to work and learn in teams that are globally distributed. Such teams rely heavily on ICT to facilitate communication. There ...
Chew Swee Cheng, Chris Beaumont
ICMCS
2005
IEEE
109views Multimedia» more  ICMCS 2005»
14 years 1 months ago
Ontology Design for Video Semantic Threads
We propose that, at the highest level of video understanding, the human needs for meaning and the methodologies to extract it are both universal and generic. One must develop an o...
John R. Kender, Milind R. Naphade
CCIA
2005
Springer
14 years 1 months ago
Comparison of Strategies Based on Evolutionary Computation for the Design of Similarity Functions
One of the main keys in case-based reasoning system is the retrieval phase, where the most similar cases are retrieved by means of a similarity function. According to the problem, ...
Albert Fornells-Herrera, J. Camps Dausà, El...
CORR
2008
Springer
216views Education» more  CORR 2008»
13 years 8 months ago
Building an interpretable fuzzy rule base from data using Orthogonal Least Squares Application to a depollution problem
In many fields where human understanding plays a crucial role, such as bioprocesses, the capacity of extracting knowledge from data is of critical importance. Within this framewor...
Sébastien Destercke, Serge Guillaume, Brigi...