A local graph partitioning algorithm finds a cut near a specified starting vertex, with a running time that depends largely on the size of the small side of the cut, rather than...
Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
In this paper we study the partitioning approach for multiprocessor real-time scheduling. This approach seems to be the easiest since, once the partitioning of the task set has be...
Irina Lupu, Pierre Courbin, Laurent George, Jo&eum...
This paper presents a linear time algorithm to reduce a large RC interconnect network into subnetworks which are approximated with lower order equivalent RC circuits. The number o...
Given a poset P = (X, ), a partition X1, . . . , Xk of X is called an ordered partition of P if, whenever x Xi and y Xj with x y, then i j. In this paper, we show that for ever...