We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
In the real world, touch based interaction relies on haptic feedback (e.g., grasping objects, feeling textures). Unfortunately, such feedback is absent in current tabletop systems...
David Ledo, Miguel A. Nacenta, Nicolai Marquardt, ...
There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...
Freehand gestural interaction with direct-touch computation surfaces has been the focus of significant research activity recently. While many interesting gestural interaction tech...
Mike Wu, Chia Shen, Kathy Ryall, Clifton Forlines,...
A major problem challenging opera designers is the inability to coordinate lighting, projection systems, and set designs in the preliminary planning phase. New computer graphics t...