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» Ortholumen: Using Light for Direct Tabletop Input
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CVPR
2011
IEEE
12 years 11 months ago
Using Specular Highlights as Pose Invariant Features for 2D-3D Pose Estimation
We address the problem of 2D-3D pose estimation in difficult viewing conditions, such as low illumination, cluttered background, and large highlights and shadows that appear on t...
Aaron Netz, Margarita Osadchy
IJCV
2007
163views more  IJCV 2007»
13 years 7 months ago
Appearance Sampling of Real Objects for Variable Illumination
Abstract. The appearance of an object greatly changes under different lighting conditions. Even so, previous studies have demonstrated that the appearance of an object under varyin...
Imari Sato, Takahiro Okabe, Yoichi Sato
UIST
2009
ACM
14 years 2 months ago
PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity
PhotoelasticTouch is a novel tabletop system designed to intuitively facilitate touch-based interaction via real objects made from transparent elastic material. The system utilize...
Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro...
CHI
1999
ACM
13 years 11 months ago
Manual and Gaze Input Cascaded (MAGIC) Pointing
This work explores a new direction in utilizing eye gaze for computer input. Gaze tracking has long been considered as an alternative or potentially superior pointing method for c...
Shumin Zhai, Carlos Morimoto, Steven Ihde
CVPR
2009
IEEE
14 years 1 months ago
Catadioptric Projectors
We present a catadioptric projector analogous to a catadioptric camera by combining a commodity digital projector with additional optical units. We show that, by using specially sh...
Yuanyuan Ding, Jing Xiao, Kar-Han Tan, Jingyi Yu