In recent years high quality interaction devices have become very popular in our environment. The industries are also currently undergoing rapid change and various technologies hav...
Nam Woo Kim, Seung Jae Lee, Byung-Gook Lee, Joon-J...
Abstract. In this paper, we discuss the development of wearable systems which we collectively term VizWear. Vision plays an important role in both people's and computers'...
Abstract. Most cognitive studies of language acquisition in both natural systems and artificial systems have focused on the role of purely linguistic information as the central co...
Abstract. In the European cognitive vision project VAMPIRE (IST2001-34401), mobile AR-kits are used for interactive teaching of a visual active memory. This is achieved by 3D augme...
We provide precise high-level models for eight fundamental service interaction patterns, together with schemes for their composition into complex service-based business process int...