Sciweavers

97 search results - page 18 / 20
» P2P Video Synchronization in a Collaborative Virtual Environ...
Sort
View
ECTEL
2006
Springer
13 years 11 months ago
Peer-to-peer Face-to-face Collaboration
In this paper, we present a proof of concept application of a technique that is designed explicitly for face to face collaboration software architectures. The objective is to minim...
Delfina Malandrino, Ilaria Manno
CA
1999
IEEE
13 years 11 months ago
Collaborative Animation over the Network
The continuously increasing complexity of computer animationsmakes it necessary to rely on the knowledge of various experts to cover the different areas of computer graphics and a...
François Faure, Chris Faisstnauer, Gerd Hes...
COLCOM
2009
IEEE
13 years 11 months ago
VaaS: Videoconference as a service
- Internet is a place nowadays where interoperating services are offered which can be integrated or mashed up in order to fulfill user demands. This paper proposes a way to offer v...
Pedro Rodriguez, Daniel Gallego, Javier Cervino, F...
CSCW
2007
ACM
13 years 7 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
SIGGRAPH
1990
ACM
13 years 11 months ago
Rapid controlled movement through a virtual 3D workspace
not abstract asymmetry: different sides looks different clumps different from "data objects" need grid structure, alignment [Design Guidelines for Landmarks to Support Na...
Jock D. Mackinlay, Stuart K. Card, George G. Rober...