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AICCSA
2006
IEEE
134views Hardware» more  AICCSA 2006»
14 years 1 months ago
The vMatrix: Equi-Ping Game Server Placement For Pre-Arranged First-Person-Shooter Multiplayer Matches
Today most multiplayer game servers are pre-located statically, which makes it hard for gamers to find equi-ping hosts for their matches. This is especially important for first per...
Amr Awadallah, Mendel Rosenblum
FPGA
2006
ACM
224views FPGA» more  FPGA 2006»
13 years 11 months ago
Flexible implementation of genetic algorithms on FPGAs
In this paper, we propose a technique to flexibly implement genetic algorithms for various problems on FPGAs. For the purpose, we propose a basic architecture for GA which consist...
Tatsuhiro Tachibana, Yoshihiro Murata, Naoki Shiba...
MOBICOM
2012
ACM
11 years 9 months ago
Distinguishing users with capacitive touch communication
As we are surrounded by an ever-larger variety of post-PC devices, the traditional methods for identifying and authenticating users have become cumbersome and time-consuming. In t...
Tam Vu, Akash Baid, Simon Gao, Marco Gruteser, Ric...
CVPR
2008
IEEE
14 years 9 months ago
Small codes and large image databases for recognition
The Internet contains billions of images, freely available online. Methods for efficiently searching this incredibly rich resource are vital for a large number of applications. Th...
Antonio B. Torralba, Robert Fergus, Yair Weiss