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» PILE: Physical Interactive Learning Environment
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CHI
2006
ACM
14 years 8 months ago
RoomBugs: simulating insect infestations in elementary classrooms
This paper presents research on a collaborative learning environment in an urban elementary science classroom. The application, called RoomBugs, simulates a dynamic ecosystem of i...
Michael Barron, Tom Moher, Jeff Maharry
CEC
2008
IEEE
13 years 9 months ago
Creature Academy: A system for virtual creature evolution
In this paper, we present Creature Academy, a virtual laboratory that allows for the evolution of form and function within simulated physical 3D environments. Creature Academy can ...
Marcin L. Pilat, Christian Jacob
AI
1999
Springer
13 years 7 months ago
Cooperative Behavior Acquisition for Mobile Robots in Dynamically Changing Real Worlds Via Vision-Based Reinforcement Learning a
In this paper, we first discuss the meaning of physical embodiment and the complexity of the environment in the context of multi-agent learning. We then propose a vision-based rei...
Minoru Asada, Eiji Uchibe, Koh Hosoda
17
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MHCI
2009
Springer
14 years 2 months ago
Please touch the exhibits!: using NFC-based interaction for exploring a museum
Museums often use mobile devices and applications to let visitors explore their exhibits and interact with them in order to make the user experience more immersive and enjoyable. ...
Magdalena Blöckner, Svetlana Danti, Jennifer ...
HRI
2010
ACM
14 years 2 months ago
Following directions using statistical machine translation
—Mobile robots that interact with humans in an intuitive way must be able to follow directions provided by humans in unconstrained natural language. In this work we investigate h...
Cynthia Matuszek, Dieter Fox, Karl Koscher