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» PKI design for the real world
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INTERACT
1997
13 years 8 months ago
BUILD-IT: a computer vision-based interaction technique of a planning tool for construction and design
It is time to go beyond the established approaches in human-computer interaction. With the Augmented Reality (AR) design strategy humans are able to behave as much as possible in a...
Matthias Rauterberg, Martin Bichsel, Ulf Leonhardt...
FUNGAMES
2008
13 years 8 months ago
Pervasive Mobile Games - A New Mindset for Players and Developers
Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand sp...
Hannu Korhonen, Hannamari Saarenpää, Jan...
FLAIRS
2006
13 years 9 months ago
On Repairing Reasoning Reversals via Representational Refinements
Representation is a fluent. A mismatch between the real world and an agent's representation of it can be signalled by unexpected failures (or successes) of the agent's r...
Alan Bundy, Fiona McNeill, Christopher Walton
DIGRA
2005
Springer
14 years 1 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
MHCI
2005
Springer
14 years 1 months ago
Rolling, rotating and imagining in a virtual mobile world
New mobile devices can be difficult to use because they give users access to powerful computing devices through small interfaces, which typically have limited input facilities. On...
Lynne Baillie, Harald Kunczier, Hermann Anegg