This sketch presents the design and preliminary results of a study that investigates the transference of motor skills learned in a haptic-enabled virtual environment to performanc...
Christopher Sewell, Nikolas H. Blevins, Sumanth Pe...
Many complex, real world phenomena are difficult to study directly using controlled experiments. Instead, the use of computer simulations has become commonplace as a feasible alte...
Abstract: Social virtual worlds such as Second Life are digital representations of the real world where human-controlled avatars evolve and interact through social activities. Unde...
Pervasive computing refers to making many computing devices available throughout the physical environment, while making them effectively invisible to the user. To further increase...
Juan-Carlos Cano, Carlos Miguel Tavares Calafate, ...
In developing electronic gadgets, meters and oscilloscopes are used to probe into their workings, so that engineers can understand how they are behaving and how they can be improve...