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» PUX: patterns of user experience
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AICT
2006
IEEE
123views Communications» more  AICT 2006»
13 years 11 months ago
Issues related to Development of Wireless Peer-to-Peer Games in J2ME
This paper describes and discusses challenges related to development of peer-to-peer games in J2ME using the available Bluetooth API (JSR82). By using Bluetooth on wireless device...
Alf Inge Wang, Michael Sars Norum, Carl-Henrik Wol...
ACMACE
2008
ACM
13 years 9 months ago
Evaluation of a pervasive game for domestic energy engagement among teenagers
In this paper, we present Power Agent - a pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The idea behind this mobile p...
Anton Gustafsson, Magnus Bång
INFOSCALE
2007
ACM
13 years 9 months ago
Mining query logs to optimize index partitioning in parallel web search engines
Large-scale Parallel Web Search Engines (WSEs) needs to adopt a strategy for partitioning the inverted index among a set of parallel server nodes. In this paper we are interested ...
Claudio Lucchese, Salvatore Orlando, Raffaele Pere...
SDM
2008
SIAM
97views Data Mining» more  SDM 2008»
13 years 8 months ago
Efficient Distribution Mining and Classification
We define and solve the problem of "distribution classification", and, in general, "distribution mining". Given n distributions (i.e., clouds) of multi-dimensi...
Yasushi Sakurai, Rosalynn Chong, Lei Li, Christos ...
INTERACT
2003
13 years 8 months ago
Enticing People to Interact with Large Public Displays in Public Spaces
: Large displays are increasingly being placed in public places to support community and social activities. However, a major problem that has been observed with this new form of pu...
Harry Brignull, Yvonne Rogers