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CGI
2004
IEEE
14 years 1 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
DASFAA
2006
IEEE
153views Database» more  DASFAA 2006»
14 years 1 months ago
Dissemination of Dynamic Data: Semantics, Algorithms, and Performance
Abstract The Internet and the Web are increasingly used to disseminate fast changing data such as sensor data, traffic and weather information, stock prices, sports scores, and eve...
Krithi Ramamritham
APSEC
2001
IEEE
14 years 1 months ago
Orchestrating Computations on the World-Wide Web
Word processing software, email, and spreadsheet have revolutionized office activities. There are many other office tasks that are amenable to automation, such as: scheduling a vi...
Jayadev Misra, Harrick M. Vin
CC
2001
Springer
150views System Software» more  CC 2001»
14 years 1 months ago
SmartTools: A Generator of Interactive Environments Tools
SmartTools is a development environment generator that provides a structure editor and semantic tools as main features. The well-known visitor pattern technique is commonly used fo...
Isabelle Attali, Carine Courbis, Pascal Degenne, A...
ICCV
1995
IEEE
14 years 1 months ago
Task-Oriented Generation of Visual Sensing Strategies
This paper describes a method of systematically generating visual sensing strategies based on knowledge of the assembly task to be performed. Since visual sensing is usually perfo...
Jun Miura, Katsushi Ikeuchi