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AIIDE
2007
13 years 9 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
CHI
2004
ACM
14 years 7 months ago
Labeling images with a computer game
We introduce a new interactive system: a game that is fun and can be used to create valuable output. When people play the game they help determine the contents of images by provid...
Luis von Ahn, Laura Dabbish
CHI
2009
ACM
14 years 8 months ago
Resonance on the web: web dynamics and revisitation patterns
The Web is a dynamic, ever-changing collection of information accessed in a dynamic way. This paper explores the relationship between Web page content change (obtained from an hou...
Eytan Adar, Jaime Teevan, Susan T. Dumais
AUTOMOTIVEUI
2009
ACM
14 years 1 months ago
Enhanced auditory menu cues improve dual task performance and are preferred with in-vehicle technologies
Auditory display research for driving has mainly focused on collision warning signals, and recent studies on auditory invehicle information presentation have examined only a limit...
Myounghoon Jeon, Benjamin K. Davison, Michael A. N...
CHI
2010
ACM
14 years 2 months ago
How does search behavior change as search becomes more difficult?
Search engines make it easy to check facts online, but finding some specific kinds of information sometimes proves to be difficult. We studied the behavioral signals that suggest ...
Anne Aula, Rehan M. Khan, Zhiwei Guan