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ATAL
2011
Springer
12 years 7 months ago
Using iterated reasoning to predict opponent strategies
The field of multiagent decision making is extending its tools from classical game theory by embracing reinforcement learning, statistical analysis, and opponent modeling. For ex...
Michael Wunder, Michael Kaisers, John Robert Yaros...
CP
2003
Springer
14 years 1 months ago
Automated Mechanism Design: A New Application Area for Search Algorithms
Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a desirable outcome (according to a given objective) is reached despite the fact that each a...
Tuomas Sandholm
CORR
2002
Springer
159views Education» more  CORR 2002»
13 years 7 months ago
Complexity of Mechanism Design
The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism de...
Vincent Conitzer, Tuomas Sandholm
ATAL
2006
Springer
13 years 11 months ago
Computational mechanism design for multi-sensor information fusion
Conventional information fusion architectures are challenged by developments in sensor networks that allow individually-owned (and thereby selfish) sensors to interact and share d...
Alex Rogers, Rajdeep K. Dash, Nicholas R. Jennings...
SOFSEM
2009
Springer
14 years 4 months ago
When Analysis Fails: Heuristic Mechanism Design via Self-correcting Procedures
Abstract. Computational mechanism design (CMD) seeks to understand how to design game forms that induce desirable outcomes in multiagent systems despite private information, self-i...
David C. Parkes