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CASES
2000
ACM
13 years 12 months ago
A code generation framework for Java component-based designs
In this paper, we describe a software architecture supporting code generation from within Ptolemy II. Ptolemy II is a componentbased design tool intended for embedded and real-tim...
Jeff Tsay, Christopher Hylands, Edward Lee
AAAI
2000
13 years 9 months ago
Adaptive User Interfaces through Dynamic Design Automation
The inherent difficulty in supporting human usability in large control systems--such as building environmental and security systems--derives from the large diversity of components...
Robin R. Penner, Erik S. Steinmetz, Christopher L....
CSCW
2002
ACM
13 years 7 months ago
Developing CSCW tools for idea finding -: empirical results and implications for design
In this paper, we first describe a formative empirical study to inform the design of CSCW tools to support idea finding in co-located groups. Groups of students worked on creative...
Thorsten Prante, Carsten Magerkurth, Norbert A. St...
DIGRA
2005
Springer
14 years 1 months ago
Socially Adaptable Games
This paper introduces the concept of Social Adaptability, a characteristic of games that are explicitly designed to function in changing social environments, and provides initial ...
Daniel Eriksson, Staffan Björk, Johan Peitz
AUIC
2006
IEEE
14 years 1 months ago
Evaluation of user satisfaction and learnability for outdoor augmented reality gaming
We have developed an outdoor augmented reality game, Sky Invaders 3D, which is designed to be played by the game playing public. We conducted a user study to measure how much user...
Ben Avery, Wayne Piekarski, James R. Warren, Bruce...