In this paper, we describe a software architecture supporting code generation from within Ptolemy II. Ptolemy II is a componentbased design tool intended for embedded and real-tim...
The inherent difficulty in supporting human usability in large control systems--such as building environmental and security systems--derives from the large diversity of components...
Robin R. Penner, Erik S. Steinmetz, Christopher L....
In this paper, we first describe a formative empirical study to inform the design of CSCW tools to support idea finding in co-located groups. Groups of students worked on creative...
Thorsten Prante, Carsten Magerkurth, Norbert A. St...
This paper introduces the concept of Social Adaptability, a characteristic of games that are explicitly designed to function in changing social environments, and provides initial ...
We have developed an outdoor augmented reality game, Sky Invaders 3D, which is designed to be played by the game playing public. We conducted a user study to measure how much user...
Ben Avery, Wayne Piekarski, James R. Warren, Bruce...