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VR
2008
IEEE
202views Virtual Reality» more  VR 2008»
13 years 7 months ago
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...
SIGCSE
2009
ACM
111views Education» more  SIGCSE 2009»
14 years 8 months ago
Multi-site evaluation of SimSE
In this paper, we describe a multi-site evaluation of SimSE, an educational software engineering simulation game. This study was designed to build on our previous experience of ev...
Emily Oh Navarro, André van der Hoek
CHI
2008
ACM
14 years 8 months ago
Playful toothbrush: ubicomp technology for teaching tooth brushing to kindergarten children
This case study in UbiComp technology and design presents a "Playful Toothbrush" system for assisting parents and teachers to motivate kindergarten children to learn pro...
Yu-Chen Chang, Jin-Ling Lo, Chao-Ju Huang, Nan-Yi ...
CHI
2003
ACM
14 years 8 months ago
Exertion interfaces: sports over a distance for social bonding and fun
An Exertion Interface is an interface that deliberately requires intense physical effort. Exertion Interfaces have applications in "Sports over a Distance", potentially ...
Florian Mueller, Stefan Agamanolis, Rosalind W. Pi...
AINA
2009
IEEE
14 years 2 months ago
Social Network-Based Trust for Agent-Based Services
— In service-oriented environments, reputation-based service selection is gaining increasing prominence. We propose in this paper a social network-based approach to model and ana...
Jamal Bentahar, Babak Khosravifar, Maziar Gomrokch...