Sciweavers

1385 search results - page 247 / 277
» Palm Game Design
Sort
View
SIGGRAPH
1997
ACM
13 years 11 months ago
Multiperspective panoramas for cel animation
We describe a new approach for simulating apparent camera motion through a 3D environment. The approach is motivated by a traditional technique used in 2D cel animation, in which ...
Daniel N. Wood, Adam Finkelstein, John F. Hughes, ...
HYBRID
1994
Springer
13 years 11 months ago
Symbolic Controller Synthesis for Discrete and Timed Systems
This paper presents algorithms for the symbolic synthesis of discrete and real-time controllers. At the semantic level the controller is synthesized by nding a winning strategy for...
Eugene Asarin, Oded Maler, Amir Pnueli
ACII
2007
Springer
13 years 11 months ago
Perception of Emotions from Static Postures
The modelling of affective behaviour and appropriate bodily expression to make synthetic characters more believable becomes important in many types of applications such as games, s...
Ahmad S. Shaarani, Daniela M. Romano
ACMACE
2007
ACM
13 years 11 months ago
Sound candy
Sound Candy is a device with which anyone in the world can create his/her own playground anywhere of using sounds and movements around him/her. In our daily life, we are surrounde...
Shuichi Ishibashi, Daisuke Uriu, Naohito Okude
AOSD
2007
ACM
13 years 11 months ago
Fully abstract semantics of additive aspects by translation
stract Semantics of Additive Aspects by Translation S. B. Sanjabi C.-H. L. Ong Oxford University Computing Laboratory We study the denotational semantics of an aspect calculus by ...
S. B. Sanjabi, C.-H. Luke Ong