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CSCW
2008
ACM
13 years 9 months ago
Game design principles in everyday fitness applications
The global obesity epidemic has prompted our community to explore the potential for technology to play a stronger role in promoting healthier lifestyles. Although there are severa...
Taj Campbell, Brian Ngo, James Fogarty
ACMACE
2005
ACM
14 years 1 months ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot
SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
14 years 7 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
CHI
2007
ACM
14 years 8 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
TASE
2008
IEEE
13 years 7 months ago
Mechanism Design for Single Leader Stackelberg Problems and Application to Procurement Auction Design
In this paper, we focus on mechanism design for single leader Stackelberg problems, which are a special case of hierarchical decision making problems in which a distinguished agent...
Dinesh Garg, Y. Narahari