We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Unambiguity in alternating Turing machines has received considerable attention in the context of analyzing globally-unique games by Aida et al. [ACRW04] and in the design of effic...
We present the design and implementation of a Minesweeper game, augmented with a digital assistant. The assistant uses contraint programming techniques to help the player, and is a...
For bidders in standard sealed bid auctions, I believe that decision theory dominates game theory. Even in the design of auctions, decision theory competes well with game theory. ...
We propose the PlayCoref game, whose purpose is to obtain substantial amount of text data with the coreference annotation. We provide a description of the game design that covers ...