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DIGRA
2005
Springer
14 years 1 months ago
New Design Methods for Activist Gaming
Mary Flanagan, Helen Nissenbaum, Daniel C. Howe
DIGRA
2005
Springer
14 years 1 months ago
Consumer Driven Computer Game Design
Charles V. Trappey, Claire Chang, Teng-Tai Hsiao, ...
SAC
2009
ACM
14 years 24 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison