Ludics has been proposed by Girard as an abstract general approach to proof theory. We explain how its basic notions correspond to those of the "innocent strategy" apprao...
We present Muddleware, a communication platform designed for mixed reality multi-user games for mobile, lightweight clients. An approach inspired by Tuplespaces, which provides de...
In past years, computer game designers have tried to increase player engagement by improving the believability of characters and environment. Today, the focus is shifting toward im...
Nadia Bianchi-Berthouze, Whan Woong Kim, Darshak P...
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Poker is largely a game of social and psychological information. However, online card room interfaces do not support the subtle communication between players that is integral to t...