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COOPIS
2004
IEEE
15 years 8 months ago
Component-Based Dynamic QoS Adaptations in Distributed Real-Time and Embedded Systems
Large scale distributed real time and embedded (DRE) applications are complex entities that are often composed of different subsystems and have stringent Quality of Service (QoS) r...
Praveen Kaushik Sharma, Joseph P. Loyall, George T...
CONEXT
2008
ACM
15 years 6 months ago
MOSAIC: unified declarative platform for dynamic overlay composition
Overlay networks create new networking services across nodes that communicate using pre-existing networks. MOSAIC is a unified declarative platform for constructing new overlay ne...
Yun Mao, Boon Thau Loo, Zachary G. Ives, Jonathan ...
DSRT
2008
IEEE
15 years 6 months ago
RTPROC: A System for Rapid Real-Time Prototyping in Audio Signal Processing
In this contribution a new system for the rapid development of real-time prototypes for digital audio signal processing algorithms on Windows PCs and a Digital Signal Processor (D...
Hauke Krüger, Peter Vary
ICONIP
2007
15 years 5 months ago
Using Generalization Error Bounds to Train the Set Covering Machine
In this paper we eliminate the need for parameter estimation associated with the set covering machine (SCM) by directly minimizing generalization error bounds. Firstly, we consider...
Zakria Hussain, John Shawe-Taylor
AAAI
2006
15 years 5 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...