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GAMEON
2001
15 years 5 months ago
A Learning Architecture for the Game of Go
In this paper, a three-component architecture of a learning environment for Go is sketched, which can be applied to any two-player, deterministic, full information, partizan, comb...
A. B. Meijer
HIS
2003
15 years 5 months ago
Cooperative Transportation by Humanoid Robots: Learning to Correct Positioning
In this paper, we describe a cooperative transportation problem with two humanoid robots and introduce a machine learning approach to solving the problem. The difficulty of the ta...
Yutaka Inoue, Takahiro Tohge, Hitoshi Iba
SPLC
2004
15 years 5 months ago
A Methodology for the Derivation and Verification of Use Cases for Product Lines
In this paper, we present a methodology to express, in a formal way, the requirements of products belonging to a product line. We relied on a formalism allowing the representation ...
Alessandro Fantechi, Stefania Gnesi, Giuseppe Lami...
110
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INTERACT
2003
15 years 5 months ago
Virtual Variation of Earth Seasons
: The graphic representation of 3D objects in a 2D space (e.g. sheet of paper, blackboard) is often a tedious task particularly when the used forms are complex. If in addition, suc...
Saïd Boutiche
121
Voted
INTERACT
2003
15 years 5 months ago
Intelligent Manipulation Techniques for Conceptual 3D Design
: One of the main operations in conceptual 3D design is the rearrangement of single and composite objects. This paper presents a new conceptual 3D design system that affords easy m...
Ji-Young Oh, Wolfgang Stürzlinger