This paper proposes a new method to generate smooth camera movement that is collision-free in a three-dimensional virtual environment. It generates a set of cells based on cell de...
Recently, various robots capable of having a video chat with distant people have become commercially available. This paper shows that movement of these robots enhances distant peo...
Abstract. Applying real-time segmentation is a major issue when processing every frame of image sequences. In this paper, we propose a modification of the well known graph-cut algo...
Tobi Vaudrey, Daniel Gruber, Andreas Wedel, Jens K...
Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
This paper proposes the real-time stereoscopic conversion method with adaptable viewing distance by the viewer’s eye detection at personal stereoscopic viewing devices. The dista...