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ACMACE
2008
ACM
15 years 6 months ago
Extracting camera-control requirements and camera movement generation in a 3D virtual environment
This paper proposes a new method to generate smooth camera movement that is collision-free in a three-dimensional virtual environment. It generates a set of cells based on cell de...
Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yos...
CSCW
2008
ACM
15 years 5 months ago
Minimum movement matters: impact of robot-mounted cameras on social telepresence
Recently, various robots capable of having a video chat with distant people have become commercially available. This paper shows that movement of these robots enhances distant peo...
Hideyuki Nakanishi, Yuki Murakami, Daisuke Nogami,...
DAGM
2008
Springer
15 years 5 months ago
Space-Time Multi-Resolution Banded Graph-Cut for Fast Segmentation
Abstract. Applying real-time segmentation is a major issue when processing every frame of image sequences. In this paper, we propose a modification of the well known graph-cut algo...
Tobi Vaudrey, Daniel Gruber, Andreas Wedel, Jens K...
ESA
2008
Springer
137views Algorithms» more  ESA 2008»
15 years 5 months ago
Flexible Path Planning Using Corridor Maps
Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
HCI
2007
15 years 5 months ago
Real-Time Stereoscopic Conversion with Adaptable Viewing Distance at Personal Stereoscopic Viewing Devices
This paper proposes the real-time stereoscopic conversion method with adaptable viewing distance by the viewer’s eye detection at personal stereoscopic viewing devices. The dista...
Ilkwon Park, Hyeran Byun