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NOSSDAV
2010
Springer
14 years 1 months ago
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Matteo Varvello, Geoffrey M. Voelker
MICCAI
2001
Springer
14 years 1 months ago
3D+t Modeling of Coronary Artery Tree from Standard Non Simultaneous Angiograms
Abstract. 3D models of coronary arteries is a valuable help for the planning and simulation of minimally-invasive cardiac surgery, and may be used in per-operative augmented realit...
Fabien Mourgues, Frederic Devernay, Grégoir...
PCM
2001
Springer
223views Multimedia» more  PCM 2001»
14 years 1 months ago
VizWear: Toward Human-Centered Interaction through Wearable Vision and Visualization
Abstract. In this paper, we discuss the development of wearable systems which we collectively term VizWear. Vision plays an important role in both people's and computers'...
Takeshi Kurata, Takashi Okuma, Masakatsu Kourogi, ...
CHI
2000
ACM
14 years 1 months ago
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
This article introduces a new interaction model called Instrumental Interaction that extends and generalizes the principles of direct manipulation. It covers existing interaction ...
Michel Beaudouin-Lafon
VRML
2000
ACM
14 years 1 months ago
MVIP - audio enabled multicast VNet
This paper presents a multicast approach to shared virtual worlds. A shared VRML world is described with integrated spatial audio in a freeware VRML browser. An implementation in ...
John L. Robinson, John A. Stewart, Isabelle Labb&e...