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ICIP
2008
IEEE
14 years 10 months ago
Low delay streaming of computer graphics
In this paper, we present a graphics streaming system for remote gaming in a local area network. The framework aims at creating a networked game platform for home and hotel enviro...
Peter Eisert, Philipp Fechteler
UIST
1999
ACM
14 years 1 months ago
Implementing Phicons: Combining Computer Vision with InfraRed Technology for Interactive Physical Icons
This paper describes a novel physical icon [3] or “phicon-” based system that can be programmed to issue a range of commands about what the user wishes to do with handdrawn wh...
Darnell J. Moore, Roy Want, Beverly L. Harrison, A...
ICIW
2008
IEEE
14 years 3 months ago
Networking Aspects for Gaming Systems
As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Pr...
Christos Bouras, Vassilis Poulopoulos, Ioannis Sen...
IUI
2012
ACM
12 years 4 months ago
Continuous recognition of one-handed and two-handed gestures using 3D full-body motion tracking sensors
In this paper we present a new bimanual markerless gesture interface for 3D full-body motion tracking sensors, such as the Kinect. Our interface uses a probabilistic algorithm to ...
Per Ola Kristensson, Thomas Nicholson, Aaron J. Qu...
UIST
2003
ACM
14 years 2 months ago
PreSense: interaction techniques for finger sensing input devices
Although graphical user interfaces started as imitations of the physical world, many interaction techniques have since been invented that are not available in the real world. This...
Jun Rekimoto, Takaaki Ishizawa, Carsten Schwesig, ...