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» ParaDisEO-Based Design of Parallel and Distributed Evolution...
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IPPS
2009
IEEE
14 years 3 months ago
The effect of population density on the performance of a spatial social network algorithm for multi-objective optimisation
—Particle Swarm Optimisation (PSO) is increasingly being applied to optimisation of multi-objective problems in engineering design and scientific investigation. This paper inves...
Andrew Lewis
ISPDC
2005
IEEE
14 years 2 months ago
A Distributed Prime Sieving Algorithm based on Scheduling by Multiple Edge Reversal
Abstract— In this article, we propose a fully distributed algorithm for finding all primes in an given interval [2..n] (or (L, R), more generally), based on the SMER — Schedul...
Gabriel Paillard, Christian Antoine Louis Lavault,...
ICPP
2009
IEEE
14 years 3 months ago
Computing Equilibria in Bimatrix Games by Parallel Vertex Enumeration
—Equilibria computation is of great importance to many areas such as economics, control theory, and recently computer science. We focus on the computation of Nash equilibria in t...
Jonathan Widger, Daniel Grosu
ISPDC
2008
IEEE
14 years 3 months ago
Computing Equilibria in Bimatrix Games by Parallel Support Enumeration
We consider the problem of computing all Nash equilibria in bimatrix games (i.e., nonzero-sum two-player noncooperative games). Computing all Nash equilibria for large bimatrix ga...
Jonathan Widger, Daniel Grosu
ICPADS
2005
IEEE
14 years 2 months ago
Distributed Spanning Tree Algorithms for Large Scale Traversals
— The Distributed Spanning Tree (DST) is an overlay structure designed to be scalable. It supports the growth from small scale to large scale. The DST is a tree without bottlenec...
Sylvain Dahan