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» Parallel Computation of Nash Equilibria in N-Player Games
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ICALP
2007
Springer
14 years 1 months ago
Strong Price of Anarchy for Machine Load Balancing
As defined by Aumann in 1959, a strong equilibrium is a Nash equilibrium that is resilient to deviations by coalitions. We give tight bounds on the strong price of anarchy for loa...
Amos Fiat, Haim Kaplan, Meital Levy, Svetlana Olon...
ATAL
2010
Springer
13 years 8 months ago
Pure Nash equilibria: complete characterization of hard and easy graphical games
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
Albert Xin Jiang, MohammadAli Safari
ICML
2003
IEEE
14 years 8 months ago
Learning To Cooperate in a Social Dilemma: A Satisficing Approach to Bargaining
Learning in many multi-agent settings is inherently repeated play. This calls into question the naive application of single play Nash equilibria in multi-agent learning and sugges...
Jeff L. Stimpson, Michael A. Goodrich
IPL
2006
92views more  IPL 2006»
13 years 7 months ago
A constructive approach to sequential Nash equilibria
We present a Coq-formalised proof that all non-cooperative, sequential games have a Nash equilibrium point. Our proof methodology follows the style advocated by LCFstyle theorem p...
René Vestergaard
SIGECOM
2006
ACM
119views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Nash equilibria in graphical games on trees revisited
Graphical games have been proposed as a game-theoretic model of large-scale distributed networks of non-cooperative agents. When the number of players is large, and the underlying...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...