The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Abstract. The unrelenting pace of change that confronts contemporary software developers compels them to make their applications more configurable, flexible, and adaptable. A way t...
Researchers have searched for scalable alternatives to the symmetric multiprocessor (SMP) architecture since it was first introduced in 1982. This paper introduces an alternative ...
Presently, many distributed multimedia systems adapt to their changing environments and Quality of Service (QoS) requirements by exchanging control and feedback data between server...
The frequency of accesses to remote data is a key factor affecting the performance of all Distributed Shared Memory (DSM) systems. Remote data caching is one of the most effective...