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SI3D
2005
ACM
14 years 1 months ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
ISVC
2007
Springer
14 years 1 months ago
Motion Projection for Floating Object Detection
Abstract. Floating mines are a significant threat to the safety of ships in theatres of military or terrorist conflict. Automating mine detection is difficult, due to the unpredict...
Zhaoyi Wei, Dah-Jye Lee, David Jilk, Robert B. Sch...
ICMCS
2008
IEEE
159views Multimedia» more  ICMCS 2008»
14 years 2 months ago
Using graphics devices in reverse: GPU-based Image Processing and Computer Vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
ACSC
2008
IEEE
14 years 2 months ago
Reasoning about inherent parallelism in modern object-oriented languages
In the future, if we are to continue to expect improved application performance we will have to achieve it by exploiting course-grained hardware parallelism rather then simply rel...
Wayne Reid, Wayne Kelly, Andrew Craik
SIGGRAPH
1990
ACM
13 years 11 months ago
Cone-spheres
This paper proposes to use relief-mapped conical frusta (cones cut by planes) to skin skeletal objects. Based on this representation, current programmable graphics hardware can pe...
Nelson L. Max