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CGF
2004
151views more  CGF 2004»
13 years 7 months ago
Deferred Splatting
In recent years it has been shown that, above a certain complexity, points become the most efficient rendering primitives. Although the programmability of the lastest graphics har...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
CF
2009
ACM
14 years 2 months ago
Wave field synthesis for 3D audio: architectural prospectives
In this paper, we compare the architectural perspectives of the Wave Field Synthesis (WFS) 3D-audio algorithm mapped on three different platforms: a General Purpose Processor (GP...
Dimitris Theodoropoulos, Catalin Bogdan Ciobanu, G...
CGO
2009
IEEE
14 years 2 months ago
Software Pipelined Execution of Stream Programs on GPUs
—The StreamIt programming model has been proposed to exploit parallelism in streaming applications on general purpose multicore architectures. This model allows programmers to sp...
Abhishek Udupa, R. Govindarajan, Matthew J. Thazhu...
PPOPP
2010
ACM
14 years 2 months ago
Thread to strand binding of parallel network applications in massive multi-threaded systems
In processors with several levels of hardware resource sharing, like CMPs in which each core is an SMT, the scheduling process becomes more complex than in processors with a singl...
Petar Radojkovic, Vladimir Cakarevic, Javier Verd&...
ICCS
2009
Springer
14 years 2 months ago
GPU Accelerated RNA Folding Algorithm
Many bioinformatics studies require the analysis of RNA or DNA structures. More specifically, extensive work is done to elaborate efficient algorithms able to predict the 2-D fold...
Guillaume Rizk, Dominique Lavenier