Sciweavers

292 search results - page 5 / 59
» Parallel Genetic Algorithms on Programmable Graphics Hardwar...
Sort
View
CG
2000
Springer
13 years 8 months ago
Adapting computer graphics curricula to changes in graphics
Introductory computer graphics courses are changing their focus and learning environments. Improvements in hardware and software technology coupled with changes in preparation, in...
Lewis E. Hitchner, Henry Sowizral
GECCO
2007
Springer
268views Optimization» more  GECCO 2007»
14 years 2 months ago
Synthesis of analog filters on an evolvable hardware platform using a genetic algorithm
This work presents a novel approach to filter synthesis on a field programmable analog array (FPAA) architecture using a genetic algorithm (GA). First, a Matlab model of the FPA...
Joachim Becker, Stanis Trendelenburg, Fabian Henri...
ICMCS
2006
IEEE
231views Multimedia» more  ICMCS 2006»
14 years 2 months ago
Performance of Optical Flow Techniques on Graphics Hardware
Since graphics cards have become programmable the recent years, numerous computationally intensive algorithms have been implemented on the now called General Purpose Graphics Proc...
Marko Durkovic, Michael Zwick, Florian Obermeier, ...
SI3D
1995
ACM
14 years 10 days ago
Real-Time Programmable Shading
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
TOG
2008
145views more  TOG 2008»
13 years 8 months ago
Real-time KD-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Kun Zhou, Qiming Hou, Rui Wang 0004, Baining Guo