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IJCNN
2000
IEEE
13 years 12 months ago
Hardware Implementation of a PCA Learning Network by an Asynchronous PDM Digital Circuit
We have fabricated a PCA (Principal Component Analysis) learning network in a FPGA (Field Programmable Gate Array) by using an asynchronous PDM (Pulse Density Modulation) digital ...
Yuzo Hirai, Kuninori Nishizawa
IEEECGIV
2005
IEEE
14 years 1 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
SIGGRAPH
2010
ACM
14 years 1 days ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
SPIN
2004
Springer
14 years 27 days ago
Explicit State Model Checking with Hopper
The Murϕ-based Hopper tool is a general purpose explicit model checker. Hopper leverages Murϕ’s class structure to implement new algorithms. Hopper differs from Murϕ in that i...
Michael Jones, Eric Mercer
GECCO
2010
Springer
140views Optimization» more  GECCO 2010»
13 years 7 months ago
Shared memory genetic algorithms in a multi-agent context
In this paper we present a concurrent implementation of genetic algorithms designed for shared memory architectures intended to take advantage of multi-core processor platforms. O...
Dana Vrajitoru