We have fabricated a PCA (Principal Component Analysis) learning network in a FPGA (Field Programmable Gate Array) by using an asynchronous PDM (Pulse Density Modulation) digital ...
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
The Murϕ-based Hopper tool is a general purpose explicit model checker. Hopper leverages Murϕ’s class structure to implement new algorithms. Hopper differs from Murϕ in that i...
In this paper we present a concurrent implementation of genetic algorithms designed for shared memory architectures intended to take advantage of multi-core processor platforms. O...