In this paper we present error and performance analysis of a Monte Carlo variance reduction method for solving multidimensional integrals and integral equations. This method, calle...
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
Simulated annealing based standard cell placement for VLSI designs has long been acknowledged as a compute-intensive process, and as a result several research efforts have been un...
In this paper, an efficient algorithm to implement loop partitioning is introduced and evaluated. We start from results of Agarwal et al. [1] whose aim is to minimize the number of...
This paper presents an algorithm and a data structure for scalable dynamic synchronization in fine-grained parallelism. The algorithm supports the full generality of phasers with d...
Stefan Marr, Stijn Verhaegen, Bruno De Fraine, The...