Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
We present a view-dependent level-of-detail algorithm for triangle meshes with subdivision connectivity. The algorithm is more suitable for textured meshes of arbitrary topology t...
Daniel I. Azuma, Daniel N. Wood, Brian Curless, To...
Simplification techniques have mainly been applied on static models. However in movie and game industries, many models are designed to be animated. We extend the progressive mesh ...
This paper presents several parallel FFT algorithms with different degree of communication overhead for multiprocessors in Network-on-Chip(NoC) environment. Three different method...
Until recently, parallel programming has largely focused on the exploitation of data-parallelism in dense matrix programs. However, many important application domains, including m...
Milind Kulkarni, Martin Burtscher, Calin Cascaval,...