Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
A new method for the visualization of two-dimensional fluid flow is presented. The method is based on the advection and decay of dye. These processes are simulated by defining eac...
We present a machine learning framework that automatically generates a model set of landmarks for some class of registered 3D objects: here we use human faces. The aim is to repla...
One of the fundamental problems in distributed computing is how to efficiently perform routing in a faulty network in which each link fails with some probability. This paper inves...
With the current trend in integration of more complex systems on chip there is a need for better communication infrastructure on chip that will increase the available bandwidth an...