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TOG
2008
135views more  TOG 2008»
15 years 2 months ago
Anisotropic noise
Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
Alexander Goldberg, Matthias Zwicker, Frédo...
TOG
2002
154views more  TOG 2002»
15 years 1 months ago
Image based flow visualization
A new method for the visualization of two-dimensional fluid flow is presented. The method is based on the advection and decay of dye. These processes are simulated by defining eac...
Jarke J. van Wijk
CVPR
2012
IEEE
13 years 4 months ago
3D landmark model discovery from a registered set of organic shapes
We present a machine learning framework that automatically generates a model set of landmarks for some class of registered 3D objects: here we use human faces. The aim is to repla...
Clement Creusot, Nick Pears, Jim Austin
PODC
2005
ACM
15 years 7 months ago
Routing complexity of faulty networks
One of the fundamental problems in distributed computing is how to efficiently perform routing in a faulty network in which each link fails with some probability. This paper inves...
Omer Angel, Itai Benjamini, Eran Ofek, Udi Wieder
IPPS
2003
IEEE
15 years 7 months ago
SoCBUS: Switched Network on Chip for Hard Real Time Embedded Systems
With the current trend in integration of more complex systems on chip there is a need for better communication infrastructure on chip that will increase the available bandwidth an...
Daniel Wiklund, Dake Liu