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» Parallel Mesh Generation
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EGH
2003
Springer
14 years 26 days ago
Mesh mutation in programmable graphics hardware
We show how a future graphics processor unit (GPU), enhanced with random read and write to video memory, can represent, refine and adjust complex meshes arising in modeling, simu...
Le-Jeng Shiue, Vineet Goel, Jörg Peters
CGI
2004
IEEE
13 years 11 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
SKG
2005
IEEE
14 years 1 months ago
Distributed End Host Multicast Algorithms for Irregular Overlay Mesh
This paper proposes a set of novel distributed algorithms on top of m-D irregular mesh overlay to achieve the short delay and low network resource consumption end host multicast s...
Wanqing Tu, Weijia Jia
SIBGRAPI
1999
IEEE
13 years 12 months ago
An Algorithm for Two-Dimensional Mesh Generation for Arbitrary Regions with Cracks
Abstract. This paper describes an algorithm for generating unstructured triangulations for arbitrarily shaped twodimensional regions. The algorithm works for regions without cracks...
Antonio C. O. Miranda, Joaquim B. Cavalcante Neto,...
ICAT
2007
IEEE
13 years 9 months ago
New Tetrahedral Mesh Generation Method based on Delaunay Criteria and Space Disassembling
The requirement of tetrahedral mesh generation algorithm, which is a prerequisite of many soft tissue simulation methods, becomes very strict because of the real-time requirement ...
Xiao Yu, Weitao Chen, Pengfei Huang, Sizhe Lv, Lix...