A graphical discrete event simulation library is proposed for system simulation that is based on interacting concurrent processes. This library works with EXTEND (Imagine That Inc...
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduce programming model. We give implementation details of the library, including s...
Jeff A. Stuart, Cheng-Kai Chen, Kwan-Liu Ma, John ...
We present the Genetic L-System Programming (GLP) paradigm for evolutionary creation and development of parallel rewrite systems (Lsystems, Lindenmayer-systems) which provide a com...
The problem of model checking threads interacting purely via the standard synchronization primitives is key for many concurrent program analyses, particularly dataflow analysis. U...
In this paper we describe a multi-agent simulation called the Human Agent Virtual Environment (or HAVE). HAVE is a test bed to explore agent-environment interaction in multiagent ...