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FPL
2004
Springer
110views Hardware» more  FPL 2004»
14 years 22 days ago
Versatile Imaging Architecture Based on a System on Chip
Abstract. In this paper, a novel architecture dedicated to image processing is presented. The most original aspect of the approach is the use of a System On Chip implemented in a F...
Pierre Chalimbaud, François Berry
DAC
2007
ACM
14 years 8 months ago
Design Methodology for Pipelined Heterogeneous Multiprocessor System
Multiprocessor SoC systems have led to the increasing use of parallel hardware along with the associated software. These approaches have included coprocessor, homogeneous processo...
Seng Lin Shee, Sri Parameswaran
ICS
2010
Tsinghua U.
14 years 4 months ago
Non-Malleable Codes
We introduce the notion of "non-malleable codes" which relaxes the notion of error-correction and errordetection. Informally, a code is non-malleable if the message cont...
Stefan Dziembowski, Krzysztof Pietrzak, Daniel Wic...
APVIS
2007
13 years 8 months ago
Particle-based volume rendering
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
ICDCS
2009
IEEE
14 years 4 months ago
Pushing the Envelope: Extreme Network Coding on the GPU
While it is well known that network coding achieves optimal flow rates in multicast sessions, its potential for practical use has remained to be a question, due to its high compu...
Hassan Shojania, Baochun Li